PlayableForge vs. Luna: an honest comparison
Unity's Luna (Playworks) is the best-known way to turn a Unity game into a playable ad. PlayableForge does the same job with smaller output files, a flat price, and no tie to a single ad network. Here is how they compare.
| PlayableForge | Luna / Playworks | |
|---|---|---|
| Typical export size | Under 1 MB for a small casual game | Around 2 MB for the same game |
| Networks supported | 20+, from one export | Broad coverage, network-by-network builds |
| Where it runs | Unity editor plugin + web dashboard | Unity editor plugin + web dashboard |
| Ownership | Independent | Owned by Unity, which also owns Unity Ads and ironSource |
| Pricing model | Flat per-seat monthly fee, unlimited exports | Quote-based; historically tied to spend or plan tier |
| Rewrite required | No; existing C# gameplay is compiled to the playable runtime | No |
| Status | Beta, launching soon | Mature |
Luna details are from public documentation as of 2026-09-06. If something is out of date, email hello@playableforge.io and we will correct it.
Where Luna is still ahead
Luna has years of production use, a large support team and deeper integration with Unity Ads. If you spend most of your budget on Unity's own networks and are happy with your current file sizes, there is little reason to switch today.
Where PlayableForge is the better fit
- You buy on many networks and are tired of maintaining per-network builds.
- Your playables are losing auctions on load time and you need smaller files.
- You want predictable, flat pricing rather than a cost that scales with spend.
- You prefer a tool that is neutral between ad networks.
Migrating from Luna
- Remove the Luna package from the project (keep a branch with it, in case).
- Import the PlayableForge package and open Window → PlayableForge.
- Point it at the same scene you exported with Luna. Luna-specific attributes are ignored; nothing needs deleting.
- Export to one network first, compare size and behavior side by side, then enable the rest.
Skip the manual work. PlayableForge exports a validated build for this network (and 20 others) from your Unity project in one click. Get early access.