PlayableForge
Launching soon

One build. 20+ ad networks. The lightest playable ads you've ever shipped.

PlayableForge is a Unity editor plugin and export dashboard. Tag your scene, press export, and get a network-ready playable for every ad network at once, at a fraction of the file size of other engines.

Same sample game, exported four ways. Final file size:

Hand-built HTML5
1.4 MB
Stock Unity WebGL
5+ MB
Luna / Playworks
~2 MB
PlayableForge
~0.8 MB

Sample: a 3-level match-3 with 40 sprites and two audio clips, exported for AppLovin. Full method on the benchmark page. Replace these figures with your own measured numbers before launch.

Exports to every network you already buy on

AppLovinUnity AdsironSourceMintegralGoogle AdsMetaTikTokMolocoLiftoff (Vungle)ChartboostDigital TurbinePangleSnapKayzenSmadexBigabidAdikteevRemergeTapjoyInMobi

Each export is validated against that network's current spec: size, format (single HTML, zip, MRAID), orientation, and required callbacks.

How it works

Install the plugin

Import the PlayableForge package into your existing Unity project. No rewrite; your C# gameplay, prefabs and animations stay as they are.

Mark the playable

Choose the scene, set the end-card and CTA, and pick which assets ship. The plugin strips everything the ad does not touch.

Export from the dashboard

Pick the networks. Get one download per network, each already wrapped, sized and named the way that network's review team expects.

The plugin

Lives inside the Unity editor. Runs a purpose-built runtime instead of a general WebGL build, so you are not paying for engine features the ad never uses.

The dashboard

Version history, per-network validation, size warnings before review rejects you, and shared access for the UA team.

Who it's for

UA teams tired of re-exporting per network. Playable studios billing by the build. Indie developers who want playables without hiring for them.

Why not just use Luna?

Luna is a fine product and we compare against it honestly. The short version: PlayableForge exports are smaller, you are not tied to one owner's ad network, and there is a flat price per seat instead of a percentage of spend. Read the full comparison.

Pricing

Free during the beta. Paid plans will be a flat monthly price per seat with unlimited exports. No percentage of your ad spend, ever.